Next eSports boom backed by royalty
While most of the world’s attention is on the Paris Olympics, there’s another high-stakes global competition unfolding roughly 4,867 kilometres away. This year’s inaugural Esports World Cup (EWC) kicked off in Riyadh earlier this month, bringing together 1,700 players from more than 80 countries to compete for a slice of the record $60 million prize pool.
Saudi Arabia’s multibillion-dollar esports spending spree has seen it become one of the industry’s biggest benefactors. Not content with launching the world’s biggest esports tournament this month, it struck a 12-year deal earlier this week with the International Olympic Committee (IOC) to host the first-ever Olympic Esports Games in 2025.
Over the last few years, Saudi’s $700 billion Public Investment Fund (PIF) has also acquired and invested in several high-profile video game companies, including an 8.3% stake in Nintendo, 9.1% in Activision Blizzard, 6.8% in Take-Two Interactive, and 9% in Electronic Arts. It also has a $267 million stake in Chinese company Tencent Holdings.
Focusing on the glitzy world of gaming may seem odd for a country known for conservativism, but it makes sense by the numbers. Saudi has a young, affluent and tech savvy population, with 63% of its population under the age of 30, according to its 2022 Census, 67% of the population gaming enthusiasts (according to research by the Boston Consulting Group). Its ‘National Gaming and Esports Strategy’ aims to diversify the Arab country’s economy away from oil, and predicts gaming will create 39,000 jobs and boost the GDP by $13.3 billion by 2030.
These developments come at an interesting time for esports. Despite a modicum of post-pandemic moderation, the industry continues to demonstrate robust growth. Based on data from the videogaming streaming platform Twitch, it’s clear that the surge of interest that came about during COVID has not dropped off in subsequent years.
Chart 1: Average concurrent Twitch viewers per month
Chart 2: Total hours streamed on Twitch per month
Interest is also spreading around the world, with the whirlwind of gaming activity in Saudi Arabia growing the Middle East & Africa (ME & A) region’s piece of the pie.
According to Newzoo, a leading market research firm specialising in the sector, the ME & A market accounted for only 4% of total revenues globally in 2023, but the region also witnessed the highest annual growth (+4.6% YoY). Asia-Pacific (namely China and South Korea) continues to be the market leader with the lion’s share of the market, but given recent developments, it may not hold that title for much longer.
Chart 3: global games market revenues in 2023 by region
By segment, browser PC games experienced the biggest slowdown (-16.9% YoY), but this was partially offset by the growth in downloaded/boxed PC games (+8.4 YoY). The latter segment is where the majority of the pro-gaming/esports activity takes place, however mobile gaming was still the largest segment by far in
2023, responsible for nearly half of the $183.9 billion annual gaming revenue.
Chart 4: global games market revenues in 2023 by segment
Newzoo expects the esports market to grow by 6% YoY in 2025, highlighting the expanding influence the industry has on global entertainment and sports. This may be a conservative forecast, given it pre-dated the more recent developments in Saudi Arabia.
The backing of Saudi’s billionaires paired with the bottomless coffers of the country’s sovereign wealth fund suggest the video gaming and esports industry is on track for significant growth over the coming years
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